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- on mouseDown
- go("q1hand")
- set the cursor of sprite 31 to [43, 44]
- end
-
- on mouseUp
- if sprite 31 intersects 18 then
- set the castNum of sprite 31 to cast "haran.a"
- set the moveableSprite of sprite 31 to 0
- set the locV of sprite 31 to 240
- set the locH of sprite 31 to 320
- set the cursor of sprite 31 to -1
- updateStage()
- else
- set the locV of sprite 31 to 240
- set the locH of sprite 31 to 320
- set the cursor of sprite 31 to [41, 42]
- updateStage()
- end if
- go("q1")
- end
-